Tommy Ly

Computer Science Student | Software Developer

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About Me

Hello! I'm Tommy Ly, a dedicated computer science student at the University of Texas at Austin, driven by a passion for turning ideas into tangible solutions through coding. My journey in computer science has been an exploration of diverse domains, from game development to web development and data science. I believe in the power of technology to transform lives, and I am committed to honing my skills to contribute meaningfully to this transformative field. As I progress through my academic journey, I am constantly seeking new challenges and opportunities to expand my knowledge and expertise. Outside of academics, I am an active member of various clubs and organizations, including Freetail Hackers, Electronic Game Developers Society, and UTCS Competitive Programming Club. These experiences not only enrich my learning but also allow me to collaborate with peers who share my enthusiasm for technology. With a solid foundation in languages such as Python, C, C++, and Java, as well as experience with technologies like Git, Godot Engine, and data science tools, I am equipped to tackle complex problems and bring innovative ideas to life. Driven by a desire to make a positive impact, I have undertaken internships, such as my role as an Electric Vehicle Customer Solutions Intern at Ford Motor Company, where I identified and addressed customer issues, demonstrating my ability to apply my skills in real-world settings. As I look towards the future, I am excited about the endless possibilities that lie ahead in the world of computer science. Whether it's developing captivating games, building intuitive web applications, or delving into the depths of data analysis, I am eager to continue my journey of learning, growth, and innovation.

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Featured Projects

Last Card Standing

Project Overview

Last Card Standing is a dynamic, web-based multiplayer card game that brings together players from around the world in a thrilling competition of strategy and skill. This project leverages a comprehensive set of modern technologies to deliver an engaging and seamless gaming experience. I created this project in order to learn more about networking and gameplay mechanics.

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3D Adventure Game (Castle Climbers)

Project Overview

Castle Climbers, uses a wide range of devices and tools to create an imaginative and fun gaming experience. The Godot game engine, with its cross-platform support and intuitive interface, served as the foundation for game development, enabling seamless integration of art assets, audio files, and code modules. Version control software such as Git, along with collaborative platforms like GitHub, played a crucial role in managing project files, tracking changes, and facilitating collaboration among team members. Overall, the combination of powerful hardware, versatile software tools, and effective project management techniques contributed to the successful creation of Castle Climber 3D and its immersive gameplay experience. This was created in a group environment that taught me pair programming and communicating with teammates on specific issues

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Load Balancer for Web Application in Google Cloud Platform

Project Overview

The Load Balancer for Web Application project leverages the robust capabilities of Google Cloud Platform (GCP) to create a scalable and reliable infrastructure for distributing traffic across multiple servers. This project ensures high availability and optimal performance for the web application, handling increased traffic efficiently and maintaining seamless user experience. I created this project in order to learn more about Google Cloud Platform andd understanding network traffic between servers!

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Contact

Feel free to reach out to me via email at tommyly471@gmail.com or connect with me on LinkedIn. You can also check out my projects on GitHub.